Now in Playtesting

Catch the drop. Master the basket.

A fast-paced, physics-driven arcade experience where every falling item counts. Move fast, manage your combos, and watch out for the hazards.

Vibrant screenshot of the BasketDrop arcade game with items falling towards the player basket
Score: 14,500

🧺 Catch the Eggs

Move the basket and catch the falling yellow eggs.

Score

0

Lives

3

Level

1

Best

0

Ready?

Press Start Game. Use your mouse, touch, or arrow keys to move the basket.

A fresh spin on the arcade classics.

We set out to create a game that's instantly familiar but surprisingly deep. The core loop is simple: control your character, anticipate trajectories, and catch the right items before they hit the floor.

But beneath the colorful surface lies a dynamic physics engine that requires precision, quick reflexes, and strategic risk-taking.

Read about our development process
The main basket character design showing joyful expression and dynamic movement

Catching Mechanics & Game Modes

Dive into varied gameplay styles. Whether you want a relaxing session or an intense high-score chase, there is a mode tailored for you.

Score System

Chain perfect catches to multiply your score. Golden items grant massive boosts, while hazardous objects deplete your points instantly.

Time Attack

Race against the clock in a frantic 60-second dash. Item drop rates are tripled, demanding flawless basket movement.

Endless Growth

Survive as long as possible. Difficulty scales endlessly as physics shift, wind factors kick in, and safe zones shrink.

Missed Items

Dropping items breaks your combo chain. Three missed core items and your run is over. Keep your eyes on the shadows to predict landing spots.

Development Progress

We are currently finalizing the core physics engine and item behaviors. Our focus has shifted towards balancing level difficulty and ensuring that character momentum feels snappy but fair.

  • Character Design & Rigging Complete
  • Core Object Physics Locked
  • Level Balance and UI Elements (In Progress)
Behind the scenes look at the game physics engine and character rigging environment

What Testers Are Saying

Early reactions from our closed playtest sessions.

"The control feels incredibly tight. When I miss a falling star, I know it was my fault, not the game's. The sudden difficulty spikes in Endless mode keep me on edge!"

"Visually charming but brutally competitive. The way combos stack gives a massive dopamine hit. I found a minor bug with border collision, but it was patched the next day."

"I appreciate the readability. The UI elements don't get in the way of tracking the fast-moving objects. It's the perfect 'one more run' kind of game."

Frequently Asked Questions

When is the official launch expected?
We are targeting late this year for the 1.0 release. We plan to keep the community updated on our launch timeline and any platform specifics in our upcoming dev logs.
Which platforms will be supported?
Our initial launch version will focus on PC and major mobile platforms to ensure responsive touch controls alongside traditional gamepad support. We are exploring console ports as part of our future update strategy.
Can I still join the playtesting program?
Yes, we are actively recruiting testers for reaction testing and difficulty balancing. Fill out the contact form below or visit our playtesting page to request access.

Get in Touch

Have questions about the game idea, want to request playtester access, or discuss business inquiries? Drop us a message.